目录

  • 1 网络英语17级
    • 1.1 网络英语-科技文献翻译技巧及注意事项
    • 1.2 UNIT 0 -A brief history of communications
      • 1.2.1 课程讲解
      • 1.2.2 视频
    • 1.3 Unit1 Computer Basic
      • 1.3.1 课程讲解
      • 1.3.2 视频
    • 1.4 Unit2 a Simple of Data communications: Asynchronous Serial Data Transmission
      • 1.4.1 课程讲解
      • 1.4.2 视频
    • 1.5 unit 3 the ISO Networking Standards
      • 1.5.1 课程讲解
      • 1.5.2 视频
    • 1.6 Unit 4 the TCP/IP Reference model
      • 1.6.1 课程讲解
      • 1.6.2 视频
    • 1.7 Unit 5 Networking Devices(1)
      • 1.7.1 课程讲解
      • 1.7.2 视频
    • 1.8 Unit 6 Networking Devices(2)
      • 1.8.1 课程讲解
      • 1.8.2 视频
    • 1.9 Unit 7 Data Flow through Networks
      • 1.9.1 课程讲解
      • 1.9.2 视频
    • 1.10 UNIT 8 Physical Layer:Communications Media
      • 1.10.1 课程讲解
      • 1.10.2 视频
    • 1.11 Unit 9 Physical Layer: connection Strategies
      • 1.11.1 课程讲解
      • 1.11.2 视频
    • 1.12 UNIT 10 Data Link Layer:Ethernet
      • 1.12.1 课程讲解
      • 1.12.2 视频
    • 1.13 Unit 10-2(补)Database and Database System
      • 1.13.1 课程讲解
      • 1.13.2 视频
    • 1.14 UNIT 11 Network Layer
      • 1.14.1 课程讲解
      • 1.14.2 视频
    • 1.15 UNIT 11-2 python introduction
      • 1.15.1 课程讲解
      • 1.15.2 视频
    • 1.16 UNIT 12 Internet Addressing and DNS
      • 1.16.1 课程讲解
      • 1.16.2 视频
    • 1.17 UNIT 13 IPv 4和IPv 6
      • 1.17.1 课程讲解
      • 1.17.2 视频
    • 1.18 UNIT 14 Wireless Local Area Network
      • 1.18.1 课程讲解
      • 1.18.2 视频
    • 1.19 UNIT 15 WORLD WIDE WEB
      • 1.19.1 课程讲解
      • 1.19.2 视频
    • 1.20 UNIT 16 FireWall
      • 1.20.1 课程讲解
      • 1.20.2 视频
    • 1.21 UNIT 16-2 Computer Virus
      • 1.21.1 课程讲解
      • 1.21.2 视频
    • 1.22 UNIT 16-3 The Basic of Screaming Technology
      • 1.22.1 课程讲解
      • 1.22.2 视频
    • 1.23 UNIT 17 Mobile Internet
      • 1.23.1 课程讲解
      • 1.23.2 视频
    • 1.24 UNIT 18 IOT Technology
      • 1.24.1 课程讲解
      • 1.24.2 视频
    • 1.25 UNIT 18-2 Electronic Business Introduction
      • 1.25.1 课程讲解
      • 1.25.2 视频
    • 1.26 UNIT 18-3 Big Data Introduction
      • 1.26.1 课程讲解
      • 1.26.2 视频
    • 1.27 UNIT 18-4 Data Mining Introduction
      • 1.27.1 课程讲解
      • 1.27.2 视频
  • 2 Part1 Thesis Writing on Science and  Technology
    • 2.1 科技论文的写作
  • 3 unit 1 Computer Network Basics(网络工程)
    • 3.1 lesson ppt
  • 4 Unit 2 The Physical Layer(网络工程)
    • 4.1 lesson ppt
  • 5 Unit 3  The Data Link Layer
    • 5.1 lesson ppt
  • 6 Unit 4 The Network Layer(网络工程)
    • 6.1 lesson ppt
  • 7 Unit 5  The Transport Layer(网络工程)
    • 7.1 lesson ppt
  • 8 Unit 6  The Application Layer (网络工程)
    • 8.1 lesson ppt
  • 9 Unit 7  Network Security(网络工程)
    • 9.1 lesson ppt
  • 10 Unit 8  The New Network Technology(网络工程)
    • 10.1 lesson ppt
  • 11 Part 1 English for Science and Technology-01 English for Science and Technology(2015版)
    • 11.1 Characteristics of English for Science and Technology
    • 11.2 科技英语的翻译
    • 11.3 翻译方法与技巧
    • 11.4 科技文章参考文献目录与摘要的书写
  • 12 Part II  Electronic Information--Electrical technique(2015版)
    • 12.1 Passage A  Binary System and Logic Systems
      • 12.1.1 video
    • 12.2 Passage B  Analog Circui
      • 12.2.1 video
    • 12.3 Passage C  Introduce digital circuit
      • 12.3.1 video
  • 13 Microelectronics
    • 13.1 Passage A  Introduction to Microelectronics
      • 13.1.1 video
    • 13.2 Passage B  The Simple Atom, Conductors, Insulators and Semiconductors
      • 13.2.1 video
    • 13.3 assage C  Diode and Transistor
      • 13.3.1 video
  • 14 3  Computer Architecture
    • 14.1 Passage A  Wonderful Structure of a Microcomputer
      • 14.1.1 video
    • 14.2 Passage B  Hardware and Software of Microcomputer
      • 14.2.1 video
    • 14.3 Passage C  the Application of Computer
  • 15 Computer Storage
    • 15.1 Passage A  Main Memory
      • 15.1.1 video
  • 16 Electronic Communication
    • 16.1 Electronic Communication
      • 16.1.1 video
    • 16.2 Passage B  What is Bluetooth?
      • 16.2.1 video
    • 16.3 Passage C  What is Wi-Fi?
      • 16.3.1 video
    • 16.4 Passage D  ZigBee
      • 16.4.1 video
  • 17 Part III  Chip Technologies(2015版)
    • 17.1 Passage A  Common Chip 74HC00
      • 17.1.1 video
    • 17.2 Passage B  Embedded Chips AT89C52
      • 17.2.1 video
  • 18 Part IV  Computer Retrieval
    • 18.1 the Process Knowledge of Computer Retrieval
      • 18.1.1 video
    • 18.2 Information Retrieval on the Internet
    • 18.3 Retrieval Tools
      • 18.3.1 video
  • 19 Unit 1 Wonderful Structure of a Microcomputer(2013版)
    • 19.1 Words
    • 19.2 Abbreviations
    • 19.3 Contents
    • 19.4 Exercises
    • 19.5 VIDEO
  • 20 Unit 2 Hardware and Software of Microcomputer(2013版)
    • 20.1 Words
    • 20.2 Abbreviations
    • 20.3 Contents
    • 20.4 Exercises
    • 20.5 VIDEO
  • 21 Unit 3 the Application of Computer(2013版)
    • 21.1 Words
    • 21.2 Abbreviations
    • 21.3 Contents
    • 21.4 Exercises
    • 21.5 VIDEO
  • 22 Unit 4 Today's Offices(2013版)
    • 22.1 Words
    • 22.2 Abrreviations
    • 22.3 Contents
    • 22.4 Exercises
    • 22.5 VIDEO
  • 23 Unit 5 Multimedia Technique of Computer(2013版)
    • 23.1 Words
    • 23.2 Abbreviations
    • 23.3 Contents
    • 23.4 Excercises
    • 23.5 VIDEO
  • 24 Unit 6 What is Bluetooth?(2013版)
    • 24.1 Words
    • 24.2 Abbreviations
    • 24.3 Contents
    • 24.4 Exercises
    • 24.5 VIDEO
  • 25 Unit 7 Memory Devices(2013版)
    • 25.1 Words
    • 25.2 Abbreviations
    • 25.3 Contents
    • 25.4 Exercises
    • 25.5 VIDEO
Contents
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              Unit 5 Multimedia Technique of Computer

1Text

Whether or not they have used a computer,most people are familiar with text. Text is the basis for word processingprograms and is still the fundamental information used in many multimediaprograms.

In fact, many multimedia applications arebased on the conversion of a book to a computerized form. This conversion givesthe user immediate access to the text and lets him or her display pop-upwindows, which give definitions of certain words. Multimedia applications alsoenable the user to instantly display information related to a certain topicthat is being viewed. Most powerfully, the computerized form of a book allowsthe user to look up information quickly (without referring to the index ortable of contents).

The Windows operating environment gives theuser an almost infinite range of expressing text. As a multimedia programmer,you can choose what font to display text in, how big (or small) it should be,and what color it should be displayed in. By displaying text in more than oneformat, the message a multimedia application is trying to portray can be mademore understandable.

One type of an application, which many peopleuse every day, is the Windows Help Engine. This application is a text-basedinformation viewer that makes accessing information related to a certain topiceasy.

2AudioSound

The integration of audio sound into amultimedia application can provide the user with information not possiblethrough any other method of communication. Some types of information can't beconveyed effectively without using sound. It is nearly impossible, for example,to provide an accurate textual description of the beat of a heart or the soundof the ocean.

Audio sound isavailable in several different formats. Today, maybe the most common type ofaudio is red book audio. This is the standard specification used to refer toconsumer audio compact discs. It is an international standard and is officiallyknown as IEC 908.

Another audio sound format is the Windowswave file, which can be played only on PCs running the Windows operatingenvironment. A wave file contains the actual digital data used to play back thesound as well as a header that provides additional information about theresolution and playback rate. Wave files can store any type of sound that canbe recorded by a microphone.

The final type of an audio sound that may beused is known as the Musical Instrument Digital Interface or MIDIfor short. The MIDI format is actually aspecification invented by musical instrument manufacturers. Rather than being adigitized form of the sound, the MIDIspecification is actually a set of messages that describes what musical note isbeing played. The MIDI specification cannotstore anything except in the form of musical notes. MIDImusic can be created with a sequencer.

3StaticGraphics Images

When you imagine graphics images you probablythink of "still" images - that is, images such as those in aphotograph or drawing. There is no movement in these types of picture. Staticgraphics images are an important part of multimedia because humans are visuallyoriented. As the old Chinese proverb goes, "A picture is worth a thousandwords." Windows is also a visual environment. This makes displayinggraphics images easier than it would be in a DOS-based environment.

Static graphics images have a number offormats and can be created in a number of different ways. Just as you can seean unlimited number of photographs or pictures, the types of static graphicsimages that you can include in a multimedia application are almost unlimited.

4. Animation

Animation refers to moving graphics images.The movement of somebody giving CPR makes it much easier to learncardiopulmonary resuscitation, rather than just viewing a static picture. Justas a static graphics image is a powerful form of communication, such is the casewith animation. Animation is especially useful for illustrating concepts thatinvolve movement.

Such concepts as playing a guitar or hittinga golf ball are difficult to illustrate using a single photograph, or even aseries of photographs, and even more difficult to explain using text. Animationmakes it easier to portray these aspects of your multimedia application.

5. Full-Motion Video

Full-motion video, such as the imagesportrayed in a television, can add even more to a multimedia application. Althoughfull-motion video may sound like an ideal way to add a powerful message to amultimedia application, it is nowhere near the quality you would expect afterwatching television. Full-motion video is still in its beginning stages on PCs,and it is limited in resolution and size. Even with advanced methods of datacompression, full-motion video can suck up hard disk space faster than waterfalls when poured out of a bucket.

Right now, there are two major methods ofincorporating full-motion video into a multimedia application: Microsoft Videofor Windows, and Quick Time for Windows from Apple Computers. Both productscome with tools for getting the video from an external input (a videocassette recorderor a video camera) and storing it on your hard disk drive.