目录

  • 1 第一单元 Identity
    • 1.1 视听说第一课时
    • 1.2 视听说第二课时
    • 1.3 读写第一课时
    • 1.4 读写第二课时
    • 1.5 读写第三课时
  • 2 第二单元 Design
    • 2.1 视听说第一课时
    • 2.2 视听说第二课时
    • 2.3 读写第一课时
    • 2.4 读写第二课时
    • 2.5 读写第三课时
  • 3 第三单元 Disease
    • 3.1 视听说第一课时
    • 3.2 视听说第二课时
    • 3.3 读写第一课时
    • 3.4 读写第二课时
    • 3.5 读写第三课时
视听说第二课时
  • 1 Listening 2
  • 2 Audio script
  • 3 Culture

Words and expressions

augmented reality (AR) 增强现实           virtual reality (VR) 虚拟现实

simulation n. 模拟,仿真(尤用于试验)  aviation n. 航空;航空学

layer v. 铺一层……                                    phobia n. 恐惧(症)

arachnophobia n. 蜘蛛恐惧症                  substitute n. 代替物,替代品

windshield n. (汽车前部的)挡风玻璃     haptic adj. 触觉的

Proper names

Russell McGraw 罗素·麦格劳

Pokémon Go 精灵宝可梦 Go(一款手机游戏)

Augmented reality (AR) is a technology that layers or puts computer-generated content on top of the existing environment. Virtual reality (VR) is an artificial, computer-generated copy of a real-world environment.


Task 1 Complete the sentences with the following words.

A. artificial      B. computer-generated      C. feedback     D. layer 

E. similarity     F. simulation          G. three-dimensional 

1. This is just one __________ between the two programs.

2. ___________ imagery (CGI) is a common feature of modern movies.

3. It’s not real though. Players explore a(n) ________ universe.

4. _________ on the game has been generally positive.

5. We used a computer _____________ to test our design.

6. The program allows designers to __________ text over the image.

7. Students build real ____________ models to explain their design.

Task 2 Listen and complete the outline with the following information.

A. aviation                                       B. blended AR and VR experience 

C. definition: augmented reality     D. definition: virtual reality 

E. fashion                                         F. haptic feedback 

G. medicine                                      H. similarity between AR and VR

1. Introduction (speaker and topic)

1) __________________: alter our perception of the world.

2) ______________

Ex.: Pokémon Go

3) ______________

2. Uses of AR and VR today

Entertainment

4) _____________

5) _____________

3. AR and VR in the future

Fashion

6) ____________

7) _____________