目录

  • 1 Introduction
    • 1.1 Introduction
    • 1.2 Machine Lang, Assembly lang and High-level lang
    • 1.3 History of Java
    • 1.4 Characteristics of Java
    • 1.5 Typical Java Development Environment
    • 1.6 Introduction to Java Application
  • 2 Classes and Objects
    • 2.1 Primitive Types vs. Reference Types
    • 2.2 Classes and Objects
      • 2.2.1 Declaring a Class
      • 2.2.2 Local and Instance Variables
      • 2.2.3 Methods: A Deeper Look
      • 2.2.4 Constructors
  • 3 Control Statements
    • 3.1 Control Structures
    • 3.2 if Selection
    • 3.3 while Repetition
    • 3.4 for Repetition
    • 3.5 do…while repetition
    • 3.6 switch multiple-selection
  • 4 Arrays and Collections
    • 4.1 Arrays
    • 4.2 ArrayList
    • 4.3 Set
    • 4.4 Generic Programming
  • 5 Object-Oriented Programming: Inheritance
    • 5.1 Inheritance
    • 5.2 Superclasses and Subclasses
    • 5.3 Constructors in Subclasses
  • 6 Object-Oriented Programming: Polymorphism
    • 6.1 Polymorphism
    • 6.2 Polymorphic Behavior
    • 6.3 Enable and Disable Polymorphism
  • 7 Exception Handling
    • 7.1 Exceptions
    • 7.2 Error-Handling
  • 8 Java I/O
    • 8.1 Java I/O Streams
    • 8.2 Decorator Design Pattern
  • 9 GUI Components
    • 9.1 AWT and SWING
    • 9.2 Event Model
  • 10 Multithreading
    • 10.1 Life Cycle of a Thread
    • 10.2 Thread Synchronization
    • 10.3 Producer/Consumer
Decorator Design Pattern

Decorator pattern allows a user to add new functionality to an existing object without altering its structure. This type of design pattern comes under structural pattern as this pattern acts as a wrapper to existing class.

This pattern creates a decorator class which wraps the original class and provides additional functionality keeping class methods signature intact.

We are demonstrating the use of decorator pattern via following example in which we will decorate a shape with some color without alter shape class.

Implementation

We're going to create a Shape interface and concrete classes implementing the Shape interface. We will then create an abstract decorator class ShapeDecorator implementing the Shape interface and having Shape object as its instance variable.

RedShapeDecorator is concrete class implementing ShapeDecorator.

DecoratorPatternDemo, our demo class will use RedShapeDecorator to decorate Shape objects.

Decorator Pattern UML Diagram

Step 1

Create an interface.

Shape.java

public interface Shape {
   void draw();
}

Step 2

Create concrete classes implementing the same interface.

Rectangle.java

public class Rectangle implements Shape {

   @Override
   public void draw() {
      System.out.println("Shape: Rectangle");
   }
}

Circle.java

public class Circle implements Shape {

   @Override
   public void draw() {
      System.out.println("Shape: Circle");
   }
}

Step 3

Create abstract decorator class implementing the Shape interface.

ShapeDecorator.java

public abstract class ShapeDecorator implements Shape {
   protected Shape decoratedShape;

   public ShapeDecorator(Shape decoratedShape){
      this.decoratedShape = decoratedShape;
   }

   public void draw(){
      decoratedShape.draw();
   }	
}

Step 4

Create concrete decorator class extending the ShapeDecorator class.

RedShapeDecorator.java

public class RedShapeDecorator extends ShapeDecorator {

   public RedShapeDecorator(Shape decoratedShape) {
      super(decoratedShape);		
   }

   @Override
   public void draw() {
      decoratedShape.draw();	       
      setRedBorder(decoratedShape);
   }

   private void setRedBorder(Shape decoratedShape){
      System.out.println("Border Color: Red");
   }
}

Step 5

Use the RedShapeDecorator to decorate Shape objects.

DecoratorPatternDemo.java

public class DecoratorPatternDemo {
   public static void main(String[] args) {

      Shape circle = new Circle();

      Shape redCircle = new RedShapeDecorator(new Circle());

      Shape redRectangle = new RedShapeDecorator(new Rectangle());
      System.out.println("Circle with normal border");
      circle.draw();

      System.out.println("\nCircle of red border");
      redCircle.draw();

      System.out.println("\nRectangle of red border");
      redRectangle.draw();
   }
}

Step 6

Verify the output.

Circle with normal border
Shape: Circle

Circle of red border
Shape: Circle
Border Color: Red

Rectangle of red border
Shape: Rectangle
Border Color: Red