Deterring Entry: With the basics of sequential games covered in the previous section, the next three parts of the chapter focus on applications of these ideas to specific situations. All three of these topics will appeal to students looking for real-world applications of the concepts presented so far. In the case of entry deterrence, it is worth taking the time to work through each of the games as presented in the chapter. The first example uses a sequential game to discuss blockaded, deterred, and accommodated entry. The second uses a repeated game framework to consider the possibility of reputation building and emphasizes the role of information and the different types of repetition in forming an appropriate strategy.

