目录

  • 1 Introduction
    • 1.1 Managerial Decision Making
    • 1.2 Economic Models
  • 2 Supply and Demand
    • 2.1 Demand
    • 2.2 Supply
    • 2.3 Market Equilibrium
    • 2.4 Shocks to the Equilibrium
    • 2.5 Effects of Government Interventions
    • 2.6 When to Use the Supply-and-Demand Model
  • 3 Empirical Methods for Demand Analysis
    • 3.1 Elasticity
    • 3.2 Regression Analysis
    • 3.3 Properties and Statistical Significance of Estimated Coefficients
    • 3.4 Regression Specification
    • 3.5 Forecasting
  • 4 Consumer Choice
    • 4.1 Consumer Preferences
    • 4.2 Utility
    • 4.3 The Budget Constraint
    • 4.4 Constrained Consumer Choice
    • 4.5 Deriving Demand Curves
    • 4.6 Behavioral Economics
  • 5 Production
    • 5.1 Production Functions
    • 5.2 Short-Run Production
    • 5.3 Long-Run Production
    • 5.4 Returns to Scale
    • 5.5 Productivity and Technological Change
  • 6 Costs
    • 6.1 The Nature of Costs
    • 6.2 Short-Run Costs
    • 6.3 Long-Run Costs
    • 6.4 The Learning Curve
    • 6.5 The Costs of Producing Multiple Goods
  • 7 Firm Organization and Market Structure
    • 7.1 Ownership and Governance of Firms
    • 7.2 Profit Maximization
    • 7.3 Owners’ Versus Managers’ Objectives
    • 7.4 The Make or Buy Decision
    • 7.5 Market Structure
  • 8 Competitive Firms and Markets
    • 8.1 Perfect Competition
    • 8.2 Competition in the Short Run
    • 8.3 Competition in the Long Run
    • 8.4 Competition Maximizes Economic Well-Being
  • 9 Monopoly
    • 9.1 Monopoly Profit Maximization
    • 9.2 Market Power
    • 9.3 Market Failure Due to Monopoly Pricing
    • 9.4 Causes of Monopoly
    • 9.5 Advertising
    • 9.6 Networks, Dynamics, and Behavioral Economics
  • 10 Pricing with Market Power
    • 10.1 Conditions for Price Discrimination
    • 10.2 Perfect Price Discrimination
    • 10.3 Group Price Discrimination
    • 10.4 Nonlinear Price Discrimination
    • 10.5 Two-Part Pricing
    • 10.6 Bundling
    • 10.7 Peak-Load Pricing
  • 11 Oligopoly and Monopolistic Competition
    • 11.1 Cartels
    • 11.2 Cournot Oligopoly
    • 11.3 Bertrand Oligopoly
    • 11.4 Monopolistic Competition
  • 12 Game Theory and Business Strategy
    • 12.1 Oligopoly Games
    • 12.2 Types of Nash Equilibria
    • 12.3 Information and Rationality
    • 12.4 Bargaining
    • 12.5 Auctions
  • 13 Strategies over Time
    • 13.1 Repeated Games
    • 13.2 Sequential Games
    • 13.3 Deterring Entry
    • 13.4 Cost Strategies
    • 13.5 Disadvantages of Moving First
    • 13.6 Behavioral Game Theory
  • 14 Managerial Decision Making Under Certainty
    • 14.1 Assessing Risk
    • 14.2 Attitudes Toward Risk
    • 14.3 Reducing Risk
    • 14.4 Investing Under Uncertainty
    • 14.5 Behavioral Economics and Uncertainty
  • 15 Asymmetric Information
    • 15.1 Adverse Selection
    • 15.2 Reducing Adverse Selection
    • 15.3 Moral Hazard
    • 15.4 Using Contracts to Reduce Moral Hazard
    • 15.5 Using Monitoring to Reduce Moral Hazard
  • 16 Government and Business
    • 16.1 Market Failure and Government Policy
    • 16.2 Regulation of Imperfectly Competitive Markets
    • 16.3 Antitrust Law and Competition Policy
    • 16.4 Externalities
    • 16.5 Open-Access, Club, and Public Goods
    • 16.6 Intellectual Property
  • 17 Global Business
    • 17.1 Reasons for International Trade
    • 17.2 Exchange Rates
    • 17.3 International Trade Policies
    • 17.4 Multinational Enterprises
    • 17.5 Outsourcing
Sequential Games

Sequential Games: The second category of dynamic games considered in this chapter is the case of sequential games.  These games are different from the repeated games in the previous section because they do not necessarily involve the same decision or set of decisions being made multiple times.  They are, nonetheless, dynamic with decisions occurring at different points in time.  This dynamic nature opens the door to the possibility that choices early in the game may influence decisions later in the game.

 

As in the case of repeated games, the exact definition of what comprises a strategy differs in sequential games from their simultaneous choice counterparts in the previous chapter.  Contingencies come into play with each action at each stage being potentially dependent on earlier choices.  This means that strategies become much more complicated and potentially confusing.  It is a good idea to start with a simple example (perhaps something like Amazon / ePub game described in Q&A 13.1) to show that the number of strategies for the second mover is larger than one might think.  In this example, Amazon has two strategies and the Other Group has four (all combinations of ePub and AZW that follow each of Amazon’s choices).  Students often wonder why we need to specify something like ePub / AZW (meaning ePub at the top node and AZW at the bottom) as being different from AZW / AZW when the top node is not going to be part of equilibrium play.  The answer is that choices that happen away from the equilibrium path are still part of the equilibrium.  In fact, they are part of the reason that the choices in the equilibrium itself are made.

 

The key solution concept for sequential games is subgame perfection and the identification of a subgame-perfect Nash equilibrium.  This is easiest to describe by thinking about starting at the end of the game and working back towards the beginning.  Students typically catch on very quickly to this idea after a couple of simple examples.