目录

  • 1 Introduction
    • 1.1 Managerial Decision Making
    • 1.2 Economic Models
  • 2 Supply and Demand
    • 2.1 Demand
    • 2.2 Supply
    • 2.3 Market Equilibrium
    • 2.4 Shocks to the Equilibrium
    • 2.5 Effects of Government Interventions
    • 2.6 When to Use the Supply-and-Demand Model
  • 3 Empirical Methods for Demand Analysis
    • 3.1 Elasticity
    • 3.2 Regression Analysis
    • 3.3 Properties and Statistical Significance of Estimated Coefficients
    • 3.4 Regression Specification
    • 3.5 Forecasting
  • 4 Consumer Choice
    • 4.1 Consumer Preferences
    • 4.2 Utility
    • 4.3 The Budget Constraint
    • 4.4 Constrained Consumer Choice
    • 4.5 Deriving Demand Curves
    • 4.6 Behavioral Economics
  • 5 Production
    • 5.1 Production Functions
    • 5.2 Short-Run Production
    • 5.3 Long-Run Production
    • 5.4 Returns to Scale
    • 5.5 Productivity and Technological Change
  • 6 Costs
    • 6.1 The Nature of Costs
    • 6.2 Short-Run Costs
    • 6.3 Long-Run Costs
    • 6.4 The Learning Curve
    • 6.5 The Costs of Producing Multiple Goods
  • 7 Firm Organization and Market Structure
    • 7.1 Ownership and Governance of Firms
    • 7.2 Profit Maximization
    • 7.3 Owners’ Versus Managers’ Objectives
    • 7.4 The Make or Buy Decision
    • 7.5 Market Structure
  • 8 Competitive Firms and Markets
    • 8.1 Perfect Competition
    • 8.2 Competition in the Short Run
    • 8.3 Competition in the Long Run
    • 8.4 Competition Maximizes Economic Well-Being
  • 9 Monopoly
    • 9.1 Monopoly Profit Maximization
    • 9.2 Market Power
    • 9.3 Market Failure Due to Monopoly Pricing
    • 9.4 Causes of Monopoly
    • 9.5 Advertising
    • 9.6 Networks, Dynamics, and Behavioral Economics
  • 10 Pricing with Market Power
    • 10.1 Conditions for Price Discrimination
    • 10.2 Perfect Price Discrimination
    • 10.3 Group Price Discrimination
    • 10.4 Nonlinear Price Discrimination
    • 10.5 Two-Part Pricing
    • 10.6 Bundling
    • 10.7 Peak-Load Pricing
  • 11 Oligopoly and Monopolistic Competition
    • 11.1 Cartels
    • 11.2 Cournot Oligopoly
    • 11.3 Bertrand Oligopoly
    • 11.4 Monopolistic Competition
  • 12 Game Theory and Business Strategy
    • 12.1 Oligopoly Games
    • 12.2 Types of Nash Equilibria
    • 12.3 Information and Rationality
    • 12.4 Bargaining
    • 12.5 Auctions
  • 13 Strategies over Time
    • 13.1 Repeated Games
    • 13.2 Sequential Games
    • 13.3 Deterring Entry
    • 13.4 Cost Strategies
    • 13.5 Disadvantages of Moving First
    • 13.6 Behavioral Game Theory
  • 14 Managerial Decision Making Under Certainty
    • 14.1 Assessing Risk
    • 14.2 Attitudes Toward Risk
    • 14.3 Reducing Risk
    • 14.4 Investing Under Uncertainty
    • 14.5 Behavioral Economics and Uncertainty
  • 15 Asymmetric Information
    • 15.1 Adverse Selection
    • 15.2 Reducing Adverse Selection
    • 15.3 Moral Hazard
    • 15.4 Using Contracts to Reduce Moral Hazard
    • 15.5 Using Monitoring to Reduce Moral Hazard
  • 16 Government and Business
    • 16.1 Market Failure and Government Policy
    • 16.2 Regulation of Imperfectly Competitive Markets
    • 16.3 Antitrust Law and Competition Policy
    • 16.4 Externalities
    • 16.5 Open-Access, Club, and Public Goods
    • 16.6 Intellectual Property
  • 17 Global Business
    • 17.1 Reasons for International Trade
    • 17.2 Exchange Rates
    • 17.3 International Trade Policies
    • 17.4 Multinational Enterprises
    • 17.5 Outsourcing
Repeated Games

Repeated Games: This first section considers repeated games in which players meet to make a certain decision or set of decisions again and again.  The nature of the repetition in the game and the information players have about it is crucially important.  If the game is repeated a finite number of times and the stopping point is known to all players then, in many cases, not much changes in the analysis.  If, on the other hand, the game is repeated an infinite number of times or, equivalently, with an unknown stopping point, then a number of new possibilities emerge.  

 

It is critical that students understand that the definition of strategy in this new scenario is different.  A strategy no longer involves simply picking from a set of possible pure strategy options or randomizing among those options.  In a repeated game, a strategy must specify what action a player will take in each iteration of the game, including how those actions change based on earlier actions and reactions from all players.  This can get very complicated and so it is best to focus on specific examples such as the trigger strategy or tit-for-tat as described in the text.

 

The consideration of repeated games does provide the opportunity to ‘solve’ games, such as the Prisoner’s Dilemma, that might have been viewed as too simplistic in the static case.  Students are usually relieved to learn that game theory provides a clear explanation for how cooperation might occur even in a noncooperative game.